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Notes on animation and real-time production
Notes on moving from 3D animation to Unreal Engine, real-time production, Technical Art, and everything I keep learning along the way.
Unreal Engine vs Viz Engine for Broadcast Virtual Sets
How Unreal Engine and Viz Engine split the work on a live broadcast virtual set: Mo-Sys tracking through Viz, Unreal on the 3D, Viz Arc on control, and the tools I had to build myself.
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What Is a Technical Artist? What the Job Looks Like in Live TV
"Technical Artist" means very different things depending on where you work. Here's what it means in my case: a profile more artistic than technical, no Python or C++, built on Blueprints, rigs and VFX to sustain a real-time news broadcast.
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Tadeo Jones in AR: Rig and Mocap Retargeting
How I built Tadeo Jones' full rig in two weeks (body, face and mocap retargeting) to bring him into a news broadcast in augmented reality format, starting from zero.
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Unreal Engine for Live TV Virtual Sets and AR
Behind the augmented reality and virtual sets you see on TV every day, there's a game engine running in real time. Here's how Unreal Engine connects with the broadcast world, and why live changes everything.
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From 3D Animator to Unreal Engine Technical Artist
After more than a decade animating characters for series and video games, I made the jump to Unreal Engine and real-time production. Here's what I learned along the way, and why I don't regret it.
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