Services
3D animation and Unreal Engine for your project
I’ve been animating characters for TV series and games for more than 11 years, and today I also build the Unreal Engine tools, effects and augmented reality that go on air in live television. If your project needs someone who understands both the artistic and the technical side, I can help.
What I can do for you
3D animation for film and TV
Character animation with acting, weight and timing for TV series, film and commercials. Game of Thrones, Happy!, Pocoyo, Wind in the Willows.
See service →Game animation
Gameplay, NPCs, bosses and cinematics. Sackboy: A Big Adventure and the marketing cinematics for Raid: Shadow Legends and Mech Arena.
See service →Unreal Engine Technical Artist
Blueprints, materials, Control Rig, VFX and optimisation: the pieces that make an Unreal project work in production.
See service →AR and virtual production
Augmented reality, virtual sets and virtual cameras for live TV, integrated with the channel’s broadcast system.
See service →And, when the project needs it, 3D generalist
On small teams or self-contained pieces I also take care of what surrounds the animation: modelling, lighting and rendering, and simulations and FX with Blender, Embergen or Niagara. For Plarium’s marketing cinematics I built and led the team that took each piece from start to finish: character upgrades, previs, animation and the final composited render.
Ways to work together
A closed project
A piece with a clear start and end: an animation, a cinematic, an AR piece or an Unreal tool. We agree on scope, timing and deliveries.
Extra hands for your team
I join your production for a few weeks or months, with your pipeline and your tools, as one more member of the team.
One-off consulting
Reviewing a pipeline, solving a specific problem in Unreal, or helping you decide how to set up a system before you invest in it.
How I work
Remotely, with clients in any country, in English or Spanish. When the project needs it, on site for specific moments too.
You tell me about the project
What you need, by when, and where it stands. A couple of references are usually enough to start.
I propose how to do it
Scope, timing and a tailored quote, with no commitment.
Delivery in stages
Progress with reviews at every stage, so there are no surprises at the end.
Frequently asked questions
Do you work remotely?
Yes. I work remotely with clients in any country and, if the project needs it, I can be on site for specific moments.
How much does a project cost?
It depends on the scope, the timing and the kind of piece, so every quote is tailored. Tell me what you need and I’ll send you a proposal with no commitment.
What software do you use?
Maya and Blender for animation and 3D; Unreal Engine 5 for real time (Blueprints, Control Rig, Sequencer, Niagara); Embergen for simulations, and the Vizrt ecosystem (Viz Engine, Viz Arc) for broadcast.
Do you take on small projects?
Yes. From a few seconds of animation to a specific tool in Unreal. Tell me about it and we’ll see if it’s a fit.
Do you work with studios or direct clients?
Both: animation and game studios, production companies, TV channels and companies that need a 3D or real-time piece.
Have a project in mind?
Tell me what you need, by when and where it stands. I’ll get back to you personally.
Tell me about your projectOr email me at contact@rubenbarrocal.com