3D Animation Unreal Engine · Real-Time

Animation and real-time production with Unreal Engine.

11+ years bringing stories to life in 3D — now also taking them to broadcast, AR and virtual production.

Watch full reel on Vimeo ↗

I started animating characters more than 11 years ago. I still do — only now I also build the tools and effects that bring those stories to life in real time, with Unreal Engine.

I started out freelancing in 2014, working on series, video games and audiovisual projects across studios in Europe. In 2022 and 2023 I went through Epic Games' Fellowships — Storytelling and Animation — and that's where I found the push I needed to bring everything I'd learned as an animator into real-time production. Since 2024 I've been working at MR Factory (Mediaset/Telecinco), where every day mixes animation, VFX and Blueprints in service of a live broadcast: a context that doesn't forgive theory and demands fast, practical, well-executed solutions. It's by far the challenge I enjoy most in this second half of my career.

3D Animation

This is my foundation. I've spent more than 11 years animating characters for series and video games — Game of Thrones, Happy!, Pocoyo, Sackboy — building a solid freelance career on visual storytelling and animation craft.

Unreal Engine · Real-Time Production

As a Technical Artist I bring rigging, control rig, simulations, VFX and materials to real production, with functional Blueprints to solve concrete needs. I apply this daily at MR Factory (Mediaset/Telecinco), including integration with broadcast systems like Vizrt/Viz Arc.

Featured projects

A selection of 3D character animation projects for series and video games, plus real-time production work with Unreal Engine.

3D Animation

3D animation reel (2020) — an updated version is on its way.

Game of Thrones

TV series · Season 7 · El Ranchito · 2017

I animated White Walkers and skeletons to digitally replace real actors while keeping the scene's original wardrobe — a rotoscopy-like process with millimetric precision over live-action reference.

Happy!

TV series · Axis Animation · Seasons 1 & 2 · 2017 / 2018–2019

Character animation for both seasons of the series, in Glasgow and London.

Pocoyo

Children's series · Season 4 · Zinkia · 2016–2017

Character animation for the series.

Sackboy: A Big Adventure

Video game · Sumo Digital · Freelance · 2019–2020

Gameplay Animator — animation of the playable character.

Wind in the Willows

Animated series · Wild Child Animation · Freelance

Character animation as a freelancer for the production.

[Video — Raid: Shadow Legends]

Raid: Shadow Legends

Marketing cinematic · Plarium · 2022–2023

I formed and led a freelance team to produce the game's marketing video: 3D character upgrades, cinematics, animation, previs and final composited render, start to finish.

[Video — Mech Arena]

Mech Arena

Marketing cinematic · Plarium · 2022–2023

I formed and led a freelance team to produce the game's marketing video: 3D character upgrades, cinematics, animation, previs and final composited render, start to finish.

3D Animation + Unreal Engine

3D Animation

  • Character Animation
  • Rigging & Control Rig
  • Technical animation (simulations, cloth, physics)
  • Visual storytelling

Unreal Engine · Real-Time Production

  • VFX and fluid simulations (Embergen)
  • Materials and shaders
  • Functional Blueprints for production solutions
  • Scene optimization
  • Broadcast / AR / Virtual Production integration (Vizrt · Viz Arc)

What connects both: fast learning and curiosity to figure out any new challenge.

Career path

2012 — 2014

3D animation training

Keyframe — 3D animation and the fundamentals of the craft.

2014 — 2016

B-Water Studios & USER T38

Web series Pet Parade and TV series Conni (B-Water Studios); Eurofighters spot for Movistar+ (USER T38).

2016

B-Water, AnimaArte & Open Alliance Media

TV series Niloya, film Heriberto y Demetrio, and Jingliks.

2016 — 2017

Zinkia Entertainment

3D animator on season 4 of Pocoyó.

2017

El Ranchito — Game of Thrones

Season 7 — digital replacement of actors with 3D White Walkers and skeletons.

2017

Ouo Time & Axis Animation (Glasgow)

Lale Ki Lolu (Ouo Time) and Happy! Season 1 (Axis Animation).

2017 — 2018

Freelance — Snail Trail & Bwater

Snail Trail (Baby TV, via Ouo Time); 2001: Sparks in the Dark and the documentary 3D2D Frente (TCM) for Bwater.

2018 — 2019

Axis Animation (London)

Character Animator on Happy! Season 2.

2019 — 2020

Sumo Digital — Sackboy: A Big Adventure

Gameplay Animator, animation of the playable character.

2019 — Present

Freelance Character Animator

Wind in the Willows (Wild Child Animation) and other parallel projects, in and around Madrid.

2022 — 2023

Freelance team lead — Plarium

Formed and led a team to produce marketing cinematics for Raid: Shadow Legends and Mech Arena, start to finish.

2022

Unreal Fellowship for Storytelling (Epic Games)

Intensive training in Sequencer and the correct production pipeline in Unreal Engine.

2023

Unreal Fellowship Animation (Epic Games)

Reinforced knowledge and a deeper overview of how Unreal Engine works.

2024 — Present

MR Factory (Mediaset / Telecinco)

UE Tech Artist & Animator — VFX, Blueprints, materials, rigging, broadcast/AR/virtual production integration.

Let's talk

Open to freelance, consulting and full-time projects.

or write to me directly