3D character animation for TV, film and commercials

Animation is where I come from. Since 2014 I’ve animated characters for TV series, film and commercials at studios across Europe, from a preschool series to the White Walkers in Game of Thrones.

White Walker from Game of Thrones, season 7

What I do

Character animation

Acting, weight, timing and intent in every shot, in styles from cartoon to realistic.

Animation over live action

Digital actor replacement and precise animation over real footage, like the White Walkers in Game of Thrones.

Technical animation

Simulations, cloth and physics when a shot needs more than keyframes.

Rigging and Control Rig

Rigs built so animating is fast, including in Unreal Engine with Control Rig.

Animation in Unreal Engine

Animation and cinematics straight in the engine with Sequencer, for real-time productions.

Projects

White Walker from Game of Thrones

Game of Thrones

Season 7 · El Ranchito

White Walkers and skeletons that digitally replaced the actors, keeping the original costumes of the scene.

Characters from the series Happy!

Happy!

Seasons 1 and 2 · Axis Animation

Character animation for both seasons of the series, in Glasgow and London.

Pocoyo and friends

Pocoyo

Season 4 · Zinkia

Character animation for the preschool series.

Characters from Wind in the Willows

Wind in the Willows

Wild Child Animation

Freelance character animation for the production.

Also: the series Conni, Niloya and Pet Parade, the film Heriberto y Demetrio, 2001: Sparks in the Dark, the documentary 3D2D Frente (TCM) and a commercial for Movistar+.

Frequently asked questions

What styles do you animate?

I’ve worked on preschool cartoon (Pocoyo), action-heavy adult series (Happy!) and realistic animation over live action (Game of Thrones). I adapt to the style of the project.

Can you work inside my studio’s pipeline?

Yes. I’ve worked with the pipelines of many different studios and I fit into your tools and your review process.

Do you do the rig too?

If needed, yes: rigging and Control Rig are part of what I do, especially when the animation ends up in Unreal Engine.

Need an animator for your production?

Tell me about the project, the style and the timing, and we’ll see how I fit into your team.

Tell me about your project